F-Zero X Expansion Kit - nintendo 64dd by F-Zero X Expansion Kit - nintendo 64dd. 5.0 out of 5 stars 1 customer review. Rated: Teen Calculating trade-in savings Get it for less with trade-in. See what you'll save.
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Together, we've preserved and released several amazing finds: early versions of SonicChaos, Sonic CD, Sonic 2, and Sonic 3!
Thank you for supporting Hidden Palace and TCRF! You helped make it happen!
F-Zero X |
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Developer: Nintendo Publisher: Nintendo Platforms: Nintendo 64, iQue Player Released in JP: July 14, 1998 Released in US: October 26, 1998 Released in EU: November 6, 1998 Released in CN: Feburary 25, 2004 This game has unused playable characters. This game has a prerelease articleThis game has hidden development-related text. This game has unused graphics. This game has unused models. This game has debugging material. This game has regional differences. This game has revisional differences. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A high-speed racing game where you can race alone or with three of your friends, featuring 60 FPS and monaural music!
- 2Expansion Kit Content
64DD Error Messages
Japanese cartridge
Encoding SHIFT-JIS Windows Japanese CP-932
Expansion Kit Content
To do: Talk page details a bit of the track editor leftovers. |
Most of the content added by the F-Zero X Expansion Kit, released on the ill-fated Nintendo 64DD in Japan, is actually present in the main game and merely enabled by the Expansion Kit. This is even true for the US version, which didn't get the Expansion Kit. Such content includes all the new machines, several graphics, and an unfinished placeholder for the track editor.
Super Falcon
There are two versions of Super Falcon accessible. One is a unique character slot that uses mostly default data, but shows his portrait. The other is similar to what the Expansion Kit uses, by changing Captain Falcon's data.
To access Super Falcon's portrait (in emulation), follow the instructions below. For Super Falcon's vehicle and stats, use the Create Machine application to generate codes for any region.
Instructions: This cheat needs to be used once the track is loaded since the game will crash while loading the course, thus only being accessible in emulation. Enter the desired track in any mode with any character. Once the track loads, activate the cheat code, then enter the menu in-game (by pressing Start) and select Settings. You will now be presented with the pilot profile of Super Falcon and a buggy Blue Falcon with maxed-out stats. The vehicle will be playable until it crosses the finish line, where the game will instantly freeze.
Something interesting to note is that in the Expansion Kit, Super Falcon actually has a B in Boost and weighs 790 KG, instead of an A in Boost and 0 KG. The even more interesting thing is that Super Falcon's actual machine is in the game's files, completely separate from the bugged-out Super Falcon.
Version | Gameshark code |
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USA | 800E5EE1 001E |
Europe | 800D8731 001E |
Japan | 800E5AB1 001E |
Super Stingray and Super Cat Leftover
Using a character modifier code and setting the value to 21 or 22 (on emulation) will reveal that Samurai Goroh and Jody Summer's profile images are actually included in the original game rather than the Expansion Kit version. Upon accessing the machine settings screen, the game will slow down because they don't have a machine model defined, even though their Super Machines are in the game files. Like with the Super Falcon, the Super Machines can be accessed with the Create Machine application.
Gameshark Code | Effect |
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800E5EE1 0021 | Perfect Samurai Goroh |
800E5EE1 0022 | Perfect Jody Summer |
Edit Cup Graphic Leftover
The building texture for the Edit Cup Ending from the Expansion Kit is present in the US version, and can be accessed using the F-Zero Execution Project (a track editor) and adding it to a custom track.
Custom Machines
Data for creating custom machines exists in the game. In fact, through the use of third-party programs it's entirely possible to create your own machine, including unique stats, weight, emblem, parts, and name. Playing your created machine requires a cheat device, such as a GameShark.
Regional Differences
To do: More name changes. Nintendo has a Japanese list. |
International |
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- Blood Falcon's vehicle, the Blood Hawk, is named the Hell Hawk in Japan. Later Japanese games adopted the international name.
- The iQue version replaced many graphics and sounds. All graphics and text was changed to be written in Chinese and Mr. Zero, the announcer, is now dubbed in Chinese. Some in-game billboards were also changed to show the iQue logo.
Revisional Differences
The Virtual Console release differs slightly from the N64 and iQue versions. There's a fault in emulation that causes textures to appear differently. This is most notable in Sand Ocean 1, where there is a very bright section of the pipes that is not seen on the N64 or iQue versions.
Crash Debugger
F-Zero X contains a crash debugger. To trigger it, crash the game, then hold down Z + L and input the following:
- A
- C-Up (twice)
- B
- C-Right (twice)
- B
- C-Right
- B
- C-Right
- Start
A similar crash debugger can be found in Paper Mario.
(Source: fkualol)
Debugging Text
Please elaborate. Having more detail is always a good thing. Specifically: Where is this found? ...Also, is 'MML PASS CHECK' supposed to be a wiki title? |
The F-Zero series | |
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SNES | F-Zero • BS F-Zero Grand Prix 2 |
Nintendo 64 | F-Zero X (Expansion Kit) |
Game Boy Advance | F-Zero Maximum Velocity • F-Zero GP Legend • F-Zero Climax |
GameCube | F-Zero GX |
Arcade | F-Zero AX |
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